Store types

Five standard store types, A to E

Productized from a real 185㎡ case — each with an SVG floor plan, layout logic and operating playbook. Figures are EXW estimates; final plans are corrected by the factory design team.

Type A · 200㎡

Store type A

Community Fun Store

Area
200㎡
Machines
30
Equipment invest (EXW est.)
$61,891
Density
6.7 ㎡/machine

Neighborhood / street-front; claw-machine draw + classic shooters; one-person operation.

Service desk + prize wall facing the entrance; claw machines along the wall and a back-to-back island; compact loop aisle.

Type B · 400㎡

Store type B

Standard Store

Area
400㎡
Machines
59
Equipment invest (EXW est.)
$129,492
Density
~6.8 ㎡/machine

Mall atrium; full-category entry level; two-seat VR introduced.

All nine categories at entry ratios; first VR seat; sports and racing anchors along the walls.

Type C · 800㎡

Store type C

Integrated Store

Area
800㎡
Machines
94
Equipment invest (EXW est.)
$281,360
Density
~8.5 ㎡/machine

Shopping-mall flagship draw; standalone VR zone + climbing.

Dedicated VR area, climbing wall, richer sports and racing mix; loop circulation from entry to back.

Type D · 1200㎡

Store type D

Large Store

Area
1200㎡
Machines
121
Equipment invest (EXW est.)
$445,281
Density
~10 ㎡/machine

Regional destination; large sports-simulation anchor.

Big sports-sim anchor (bowling / golf / tennis), multi-player VR, family interactive hall.

Type E · 2000㎡

Store type E

Flagship Store

Area
2000㎡
Machines
178
Equipment invest (EXW est.)
$736,344
Density
11.2 ㎡/machine

City flagship; sports-simulation arena + VR park.

Three-zone layout: front sports-sim arena (by reservation, high ticket) + mid arcade park (impulse play) + rear prize & food street (second sales).

Operating playbook

Three levers every store runs

Prizes are the cash core

Claw-machine prize cost ≤30% of coin value; swap in hot plush toys weekly.

Food second-sales

Popcorn costs ¥1.2/cup at >80% margin — place it on the service-desk exit line.

Membership top-up

Give bonus credits at opening; target a >40% stored-value rate.

Entry thresholds: VR ≥400㎡, climbing ≥600㎡, live-fire shooting ≥800㎡, big sports-sim (golf/tennis/bowling) ≥1600㎡. Aisles ≥1.5m loop; power 40–60W/㎡.

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